extends Node
## Global variables

## Output slots in game, items in this array can placed at input buttons
var exit_inventory: Array = ["void"]

## selected slot in exit (output) inventory
var exit_slot: int = 0

## exit door open state
var exit_door_open: bool = false

var current_level: int  

var mouse_input_lock: bool = false

var in_game: bool = false

var locale: String
